Gamemasterclass

Our newest standalone publication, covering...
  • World creation
  • Party composition
  • Understanding story, narrative and plot
  • Conflict resolution
  • Creating a compelling villain
  • Improvisation
  • Creating memorable NPCs
  • Gamemaster player characters
  • Keeping players engaged
  • Online versus offline
  • Bringing a campaign to a close

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Expert authors

Our team are passionate about roleplaying and tabletop games.

Useful content

Read articles from back issues of our magazine online: expert reviews, passionate appraisals, thought-provoking fiction and essential guides.

Unearther

Sun-kissed heaps of earth made up the desolate landscape. Wisps of topsoil blew about at the mercy of the wind. With every step the traveler took, the ground made a slight crunching sound. It was the only attribute of this world that penetrated the silence. There were other brownish objects…
John Tuttle
October 30, 2020

Review: Strange Ways by Gray Williams

Often, fantastical worlds are used as allegories to discuss real-world issues, from behind a shield of magic or sci-fi flavour. The book Flatland comes to mind; in a society of two-dimensional shapes, a fellow named A. Square (a hilarious pun on the author’s initials) meets a circle that… changes size!…
Ben Potts
October 28, 2020

Gamesmasterclass: they know more than me

One of the things I always dread most about acting as gamesmaster is encountering the player (or players) that know more about a subject than I do. It’s almost universal that each player will know more than me about something, so it’s, sadly, a dread I have to face frequently.…
Chris Cunliffe
October 26, 2020

Interview: Joseph McGuire

Joseph McGuire is a game designer, and creator of cyberpunk skirmish wargame Reality’s Edge and post-apocalyptic skirmish wargame This Is Not a Test. (more…)
Angus McNicholl
October 15, 2020

AI alert

From global warming to meteoric impact, from plague-induced extinction to nuclear armageddon; humanity’s collective imaginations have conjured up a massive cast of what we call ‘existential threats’: forces so dangerous that they might bring an end to our entire species. Some of these concepts are more scientific than others —…
Ben Potts
September 7, 2020

Press A to jump: mobility in video games

Jumping has been a part of gaming for as long as any of us can remember. It’s no surprise that the jump mechanic holds such an important place in video game history, dating back to 80s arcade games. Today, games have moved on in nearly every way — but it’s…
Sam Long, Tom Grundy
August 25, 2020

Review: Fantasycon 2019

The great and the good of British fantasy converge once a year at this autumnal gathering of writers, publishers, artists, and agents. Last year, for the first time — and not before time — the event organisers ventured north of the border, to Clydebank near Glasgow. The first Fantasycon was…
Tom Grundy
January 25, 2020

About us

For those captivated by ‘what if?’ and those for whom this world is not enough, Parallel Publishing brings you the best in the world of tabletop roleplaying, with Parallel Worlds Magazine, the Parallel Roles livestream, and exceptional standalone publications.

We started making Parallel Worlds Magazine in late 2019. Our team of volunteers contribute from all over the world, but most are based in the UK.

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